"Because I may need it to solve the mystery of who I am," grants +1 wisdom, 90,000 XP.Mebbeth: the bonus gained when discussing Ravel's role as Mebbeth (90,000 XP) depends on the answer the Nameless One gave Mebbeth for why he wished to learn the Art.If any of them are dead then there are no rewards for asking about them. Kissing Ravel while she presents herself as Grace or Annah will affect morale: if Ravel is kissed while presenting herself as Grace, Grace will gain morale and Annah will lose morale, and vice versa.Īfter this, Ravel can be asked about her other forms she has taken – Mebbeth, Ei-Viene, and Marta. Otherwise Ravel can be kissed while in any of the forms TNO accepts. Ravel asks if the shape is more pleasing if the answer is no she will change her form to that of Annah (if she had just appeared as Grace) or will change back to herself. If Ravel is told she is ugly she will change her appearance to that of a lovely woman – Grace or Annah if either is present (if both are present she will shift to Grace first) if neither is present she will appear as a random beautiful woman. The "truth/lie" options here do influence alignment. If Ravel is asked about herself, she will ask TNO what he thinks of her appearance. Asking where the angel can be found grants 180,000 XP.
Regardless of whether the Nameless One asks, Ravel reveals that there is an angel who does. With 16+ intelligence, the Nameless One can ask if she knows someone who does know where his mortality is (no XP granted). Interestingly, the "" option that calls Ravel beautiful does not count as a flattering option (requires 16+ charisma).Įventually, Ravel explains that she does not know where the Nameless One's mortality is. Telling Ravel you cannot answer the question leads to combat. Telling Ravel that TNO could "fall in love" with both Fall-from-Grace and Annah leads to combat.Īll of this ends up leading to the ultimate question: what can change the nature of a man? Though all of the answers are "truth/lie" responses, none of them here influence alignment. If Fall-from-Grace and Annah are both present, conversation options involving Fall-from-Grace come first by default. Saying cruel things about companions lowers their morale, while saying kind things increases it. "Truth/lie" answers here do not influence lawful/chaotic alignment (unless stated otherwise under "Alignment," below). If companions were brought to the maze, Ravel will ask TNO what they mean to him. Refusing to answer here or at any point after leads to combat. Allowing her to touch the Nameless One leads to a memory being recalled if he mimics her touch (16+ intelligence or wisdom required, no XP granted).Įarly on while talking, Ravel makes it clear that she wants some answers from the Nameless One. Ravel roams the center of the maze (X=2400, Y=1900). See below for more information on specific dialogue options. These dialogue options can lead to additional XP and stat gains at the end of the conversation, but this does not change the information learned and is not necessary to progress. There are a limited amount of lawful and chaotic alignment shifts in the game, so if the player is pursuing the +3 strength bonus from Vhailor (or any other "lawful"-aligned things), choose "" whenever possible.ĭuring the conversation there are chances to flatter Ravel. There are many alignment shifts possible while talking to Ravel, including one shift towards chaos that cannot be avoided if all "flattering" answers are given.
The maze is full of trigits, all of which eventually respawn after being killed (750 XP per trigit killed). If the Nameless One completed the Dreambuilder in the Great Foundry, this area will already have been seen during a cutscene.